



On the downside, even veteran Sims fans may get a little confused in one or two of these new career paths, which don't always include easy-to-follow instructions. Most importantly, players will eventually have a chance to generate a wormhole and travel to an exclusive alien world called Sixam, where players can interact with a new species and, dare we say, start to recognize a few things out of place back in their own world. The scientist career path is certainly the strangest out of each choice, which will leave players bustling over a variety of tasks and working on unique projects. It's not only challenging and exciting, but players will feel like they've opted in on a rewarding career choice if they choose to follow this route. As Sims gain experience, they'll be able to utilize more of the objects within the hospital, and will eventually even be able to predict the gender of as-yet-unborn baby Sims. The Medical career invites players into the hospital, where they start looking after patients and performing routine analysis and eventually go on to identify sicknesses and deliver babies. In our experience, we also found spare time to barbeque at crime scenes, which was a nice plus. Here players can either attempt to don the role of good cop, or really let those negative moodlets flow and scare the suspect into a confession. Players will get to traverse around the neighborhood issuing citations (be prepared to make some enemies with NPCs) and issuing APBs, eventually using their clues to arrest the correct suspect and bringing them in for interrogation.

The Detective Career Path is probably the simplest experience the game offers, with players gathering facile clues at a crime scene and analyzing the evidence down at the police station. Get To Work represents the first attempt at drastically changing some of the gameplay, adding not only new workplace and business lots, but an entire off-world experience, new interactions, and some nice new object content. One of our biggest complaints in the base game was a lack of content, which has since been actively addressed with a series of post-launch updates. Thankfully, Get To Work does offer some new perspectives to make the latest expansion unique. Oldschool fans of The Sims may be getting a sense of deja vu, but that's because the second iteration of The Sims had a similar expansion pack. It was only a little over a month ago that EA Games announced an exciting expansion pack for The Sims, which lets players actually follow their Sims to work for a few select career paths, or even start their own business.
